Posts Tagged ‘review’

The Sims FreePlay Android Review [HD]

March 18, 2012

The Sims FreePlay is EA’s follow-up to 2010’s Sims 3 for Android. I don’t normally review free apps (and certainly not apps that are free and then ask you to pay later on) but this one caught my Sim-loving heart.

 

As I mentioned in my previous Sims 3 review; I’ve been a big Sims fan from day one. Since its original release there have been lots of spin-offs and expansions – all of which I have avoided. Give me the simple ‘make-your-Sim-happy-and-get-a-better-job’ style gameplay and I’ll quite happily play for hours. Add in stupid dating or magical expansion packs and I’ll look elsewhere.

And this is why I have been playing Sims FreePlay every day for three weeks now. 

You start the game with an empty town map and you’ve got to select your plot to build on. Your initial build will come without a fee (and it’s not a bad house either) just to get you going and then it’s time for the fun part – creating your Sim.

I was quite surprised at how much you can play around with the look of your Sim. When compared with The Sims 3 there must be ten times as many clothes, hairstyles and personalities to choose from. You could quite easily spend twenty minutes just making your Sim look how you want him to.

Once created it’s time to move your Sim into their new home. The tutorial does a great job at introducing you to how the game works and what you should be doing to get your Sim up and running in their new place. This is when you realise that ‘real-time’ really does mean real-time. Events that occur in The Sims FreePlay take as long as they would in the real world. Send your Sim to the toilet and they’ll take 10-15 seconds to perform the action. Washing hands – 10 seconds. Fancy a good night’s sleep? That’ll be 7 hours please.

This real-time gameplay may not be to everyone’s tastes but it does work for people who, like me, have things to do during the day – like work! Send your Sim off to work in the morning and when you get home from work yourself they’ll have finished as well.

Each action your Sim performs earns experience points (or ‘XP’) and in some cases money too. The more XP you earn the more things you unlock in the game and the more money you have means nicer things for your Sims.

If you want your Sim to earn more money and XP then you’ve got to keep your Sim happy just as previous Sims games would have you do. By fulfilling the usual Sims needs (hunger, toilet, cleanliness, fun, social and sleep) you can make your Sim feel fulfilled. A fulfilled Sim earns more XP/money for actions performed and if they perform the action in their own household they get even more still.  This is where the management of your Sims comes in. Keep your Sims fulfilled and doing things in their own home may seem a bit anti-social but it helps you level up a lot quicker. There are some cases however that you may want to have all your Sims in one house and make them fulfilled there – mainly because it means you don’t have to keep switching between houses which will save vital seconds of time.

As you progress through the tutorial you’ll notice you receive ‘Life Points’ for completing goals. Life Points are for the impatient amongst us who don’t want to wait 12 hours for a house to build or can’t wait any longer for their Sim to finish in the bath. Using up a Life Point will instantly complete an action/task and save you having to wait around. This can be useful when you’re building things around town such as new houses or workplaces. Think of Life Point as gold dust because that’s pretty much what they are.

The whole reason The Sims FreePlay is free is because they rely on people getting hooked on the game and also getting impatient. If you run out of Life Points or Simoleons (the Sims’ currency) then you can buy some from the Sims Store – with real money. This is the part of the game that makes me feel a bit sick. A measly 6 Life Points costs £2.37 but you can actually purchase 1000 for £71.39. How they can get away with this I do not know. Patience is a virtue my friends, I’ve only used a few of my Life Points up (one time being when the tutorial forced me to) and another when I needed a new Sim quickly but paying for them is not an option for me – especially at those prices.

As you progress in the game you will then need to build your Sims somewhere to work. After all, they’ve gotta pay the bills sometime. This is the first time I fell over in the game. I built a science lab which was the best-paid job on the town map but what I failed to realise is that the working hours were from 10am ‘til 6pm. Because I go to work at 9am (I’m talking about real life now) I wasn’t around to send my Sims off at 10am. You can send your Sim off around 60 minutes early to work but sadly I wasn’t at home to do so. Well, that was $10,000 wasted. So I had to save up and I built a sports stadium instead. The work hours were much better for me and my Sims as they now work from 8am-12 noon. Your Sims will get promoted and earn more money and experience the more they work so make sure you keep them going. Sending them to work in a fulfilled state is not only amusing but also helps increase the amount of XP and money they bring back at the end of the working day.

Pets! Who doesn’t want their Sim to have a loveable companion? Well you don’t get a choice with your first Sim as they’ll be given a very handy golden retriever. You don’t have to feed or ‘water’ your pets but they do come in handy. If you leave him alone for long enough he’ll find hidden treasures in the garden. These range from $1 to $100 and even Life Points (although these are quite rare). Simply tap on the barking mutt once he’s found something and he’ll dig it up for you. Other than that, pets don’t play a huge part in the game, they’re mainly for show but also help out every now and again with the bills. If you build a pet shop in town then you will be able to purchase different breeds of dog but these can only be purchased by using up some of your Life Points When you see your gold retriever is actually worth 100 Life Points the thought may cross your mind to have him put down and sold but sadly this cannot be done. Fancy a retired greyhound? That’ll be 5 Life Points. 25 Life Points if you want a scary looking a Labrador and there are many others to choose from.

A great source of income is from growing your own fruit and vegetables (try telling that to British farmers). You can quickly, well, every couple of hours, rack up hundreds of XP and Simoleons by growing some potatoes for example. Have a few or more Sims doing that at the same time and you’ll be able to afford that new flat screen TV you wanted. Along with having a job and planting crops you can also bake things in the kitchen. These baked goods are nice but they don’t give you anywhere near as much when compared to farming.

Sims can go for a drive around town to cool off and they can also visit each other’s houses. The lack of free will however means you have to get them to all interact with each other. This is OK in the main but it’s time consuming work for sure. There is also a lack of dignity between Sims. For example: you can quite happily have 4 Sims in the bathroom at any one time. One in the shower, one washing their hands, one in the bath and the other clearing out last night’s curry in the toilet – and they won’t batter an eyelid either. This (however disgusting) is actually quite handy when you’re trying to satisfy multiple Sims’ needs – and it can also make for some quite amusing situations.

Up next: Build Mode is here! That’s right; you can now fully build your Sims home from scratch on your mobile device. It’s one floor only at the moment but it’s a start if nothing else. If you’d rather not select one of the pre-made houses for your Sim to move into then why not just buy the plot and come up with the grand design yourself? The build mode works really well indeed. It’s so easy to create rooms, doorways and windows that you could spend an age just building one lot. Don’t forget however that houses cost money so make sure you’ve got enough in the bank before you start doing so. You don’t want to end up with an unfinished house for your Sim to shelter in do you? Or do you…?

Along with building houses and re-sizing your rooms (at any time in the game) the buy mode lets you add furnishing and items to your house. There are hundreds of objects to choose from ranging from crappy little CRT TVs to beautiful tall fridges with ice making capabilities.  Some of the items are very expensive and some, again, require Life Points to purchase but you can normally get yourself a bargain if you search hard enough. The quality of the item you buy does affect how long actions performed with it last however. For example, if you buy the cheapest possible bed it will take your Sim 7 hours for a good night’s sleep and only 725 XP points. However, upgrade to one of the 3-star beds and your Sim can be up and refreshed in just 6 hours with 825 XP points to boast. This works the same with other object around the house; it’ll even take longer to go to the toilet if you buy one of the cheap ones!

It’s this mixture of pros and cons that make The Sims FreePlay interesting and fun to play. There’s no requirement to ‘add friends’ to be able to progress further as in other real-time games and this is a big plus. As much fun as it would be if you could visit your friend’s towns it’s nice to have FreePlay as a standalone game.

I would highly recommend that all Sims fans give FreePlay a go. It may not be your style but it’s fun to just ‘pick up and play’ when you have a spare moment.

 

GAMEPLAY 8/10

The real-time gameplay of Sims FreePlay isn’t new to me but it’s the first of its type I’ve actually continued playing for more than a few days. The inability of being able to queue up actions for your Sims can be annoying at first but I suppose they can’t have you queuing things up for a day’s worth of actions or you’d just earn stupid amount of money and XP in a very short period of time. I do feel however you should be able to queue up smaller actions such as going to the toilet and washing your hands afterwards. Even with this limitation the game plays out very well. The Goals will keep giving you something to aim for be it to just buy a new coffee machine or to finally do the WooHoo.

 

GRAPHICS 9/10

The graphics have really come a long way since The Sims 3. They’re crisp, clear and smooth and this really helps bring the game alive. The amount of detail was quite surprising when you consider this is just a mobile game. You can zoom in and spin your camera around as much as you like and it doesn’t have any troubles coping.

There is a bit of slowdown every now again when all your Sims are together and fulfilled but this is just a minor glitch.

Flying around your town map just shows the level of detail the developers have gone into here. Traffic lights change colours (and cars even follow the rules!) and trees blow in the wind which give it a more ‘console like’ feel. I would put The Sims FreePlay on-par with The Sims 2 on PC graphics-wise.

CONTROLS 9/10:

The touch controls work incredibly well. They’re responsive and the 360 degree camera allows you to navigate round your Sim’s house with ease. This can be very handy when you have a house full of Sims and you’re trying to select an item that’s behind another one.

SOUND 8/10:

One of my big problems with The Sims 3 on Android was the terrible sound in-game. Where was the build music? Why did it keep glitching? All my worries and sleepless nights have been resolved in Sims FreePlay. There are different musical pieces in each mode just like in a ‘proper’ Sims game. The only annoying factor here is when you’re quickly switching between your Sims’ houses as the ‘house music’ will start from the beginning each time. I can overlook this however as there is variety in the different modes. If you’ve got a spare few minutes you can actually change the in-game music to something more preferable anyway – simply navigate to the location where your Sims game downloaded (normally in /sdcard/Android/data/com.ea.games.simsfreeplay_row/published/music) and you can put something a bit more to your taste in there.

The sound effects in the game are good too. Each action you perform has a different sound so you certainly know the difference between your Sim making a coffee or having a bath. You can even here your Sim typing on their keyboard as they play their own copy of The Sims 3!

OVERALL 85%:

It may be the lure of the Sims and their everyday lives or perhaps I just like watching my Sims shower in their underwear but the easy-to-learn and hard-to-put-down gameplay will keep you coming back for more.

Let’s Play! Whale Trail Android App Review [HD]

February 18, 2012

Evening everyone. Today I’ve uploaded my review of Whale Trail for Android.

Absolutely fantastic and addictive game with beautiful graphics and funny music.

Full text review to follow.

Let’s Play! Bloons Tower Defence (TD) 4 Android Review (HD)

February 12, 2012

Evening people. Up today is my little play-through of Bloons Tower Defence (TD) 4. It’s running on my Asus Transformer so I could capture it full screen but it’s available on the HTC Desire S too – don’t worry 😉

Full text review to come soon 🙂

 

Gameloft 9mm Android Review – running on HTC Desire S [HD video]

October 29, 2011

Happy Saturday people, today I’ve got a special review of Gameloft’s fantastic 9mm game. Check out the video and let me know what you think in the comments below.

Gameloft have been hyping 9mm up for the last few months so when it was released I obviously just blindly paid £3 for it and downloaded it straight away.

Have I been burnt by my silliness? No, it seems not.

Let’s get this out the way with first – 9mm is as close to Grand Theft Auto as you’re going to get on an Android phone (until Rockstar actually release Grand Theft Auto for Android).

The game put you in the rather lovely leather suit of one John Kannon who is the leader of a special team of hardened cops. John and the gang don’t mind bending the rules when it comes to dealing out justice and it is just this which lands them in trouble.

After killing off the brother of a local gang lord and stealing millions of dollars of drug money; Kannon and his colleagues become the target of revenge.

When Kannon’s family start getting threatened it’s more than enough to convince Kannon he’s going to have to take down the leader of the gang who’s hunting them and put an end to the violence.

Sound: 8/10

The attention to detail in this game is some of the best I’ve seen in a mobile game. Whether you’re walking past a burning bin or hearing the sound of your enemy’s head being blown off Gameloft have really outdone themselves here.

The music in-game (although not something I’d personally listen to) really does help to add to the atmosphere of the game. Intense gun battles are backed up by fast paced tunes and when the panic is over the music fades out and goes to some of the more relaxing rap/hip-hop sounds.

Graphics: 10/10

The graphics in this game are….*cough*….the graphics are really….*cough*….sorry; the graphics in 9mm are the best I have seen on a mobile game. Huge 3D environments look as good as anything you’d have seen on a high-end console 3/4 years ago. The lighting effects cast shadows well and the sun will blind your vision if you happen to peer into it.

The main characters are all animated well with good detail to their bodies John Kannon and his crew all look the part and so do the main bad guys. Some of the less important characters however can look a bit more basic but that’s to be expected really. I was quite surprised Kannon’s wife was not better drawn but perhaps she’s just ugly.

Controls: 7/10

The controls do take quite a bit of getting used to. Moving with your left thumb and looking around with your right is natural but you have to keep swiping around with your right thumb to get your character to look where you want him to. For a beginner this may be difficult but after some trial and error you can find a system that works for you. The thing that helps you along the way is the slow-mo mode. Once in this mode you have time to aim at your targets with pinpoint accuracy and this really helps get you out of some sticky situations.

The weapon select/reload in the top-right although handy is also a bit annoying. When scrolling through your arsenal you cannot keep scrolling one way to get back to the start; this can leave you in a sticky situation every now and then but you’ll soon learn the hard way.

Gameplay 8/10:

The game plays very well. The story is fluid and navigating your way round the levels is easy. Having a Max Payne-esque slow-mo mode adds another dimension to your battles. Whether you’re diving sideways to shoot some guys through a doorway in the room next door or throwing yourself back to avoid an explosion these Matrix-style jumps are really something.

Another nice addition to the game is QTEs – Quick Time Events as seen in other games (namely Shenmue if you’re old enough). Think of them as interactive cut scenes – although you’re not directly moving your character you determine the outcome of the scene by performing actions that are prompted on-screen. You may have to jump over an on-coming car or duck under an oncoming punch but these keep you on your toes and keep you involved in the game.

9mm even has online multiplayer for you and your friends (or drug-dealing enemies) to compete on. There are currently two different game modes – Free For All and Cops  & Robbers. I found the multiplayer quite frustrating at first – namely because I’m crap – but you seem to be able to be killed in just a bullet or two which when you’re used to flying through the air with your leg practically blown off in the single player mode is a bit harsh.

One tip I can give you is to use your left thumb in the top left of the screen to aim your weapon and then your right thumb to shoot. Using your right thumb to do both just doesn’t give you enough time and I can bet your foes have already worked that one out.

OVERALL 86%

The story as previously mentioned is really good. Although a bit over the top it’s interesting and keeps you wanting to come back for some more Kannon action.

With ideas taken from Max Payne, Grand Theft Auto and Duke Nukem (namely Kannon’s voice acting) this puts 9mm in another league.

Juice Defender Ultimate Android App Review (Settings & Walkthrough)

October 23, 2011

Evening everyone. Today I’m reviewing the excellent Juice Defender Ultimate for Android.

This app really does help you configure your phone to save battery when you’re out and about so be sure to let me know what you think in the comments below!

I also put this app through a test a while back and my results can be found here:  https://desirefanatics.wordpress.com/2011/02/03/android-app-test-juicedefender/

 

N64oid – Android N64 Emulator review Zelda Ocarina of Time, GoldenEye 007, Banjo Kazooie and more

September 12, 2011

Hi everyone, in this video I’m taking a look at the fantastic n64oid N64 emulator for Android.

I’ll take you through 4 different games so you can get a feel as to how the emulator performs – to be honest – it’s pretty darn good!

The games include:

Banjo Kazooie
GoldenEye 007
Zelda: Ocarina of Time
and
Diddy Kong Racing

n64oid can be found in the SlideME Market for just 4.99

If you have any questions be sure to ask!

Worms Android App Full Review (HTC Desire S) HD

September 11, 2011

Hi guys and gals, today I’m looking at the brilliant Worms for Android. Let me know what you think in the comments below!

If you’re old like me then you may remember the first ever Worms game. Released fully in 1995  Team17 on the Commodore Amiga. Team17 are a British company which formed in 1990.

Due to its overwhelming popularity it then saw release on a strew of other consoles. In fact, I think Worms has probably been released on EVERY SINGLE PLATFORM EVER…oh apart from the 3DO of course.

worms android screenshot 4Worms is a turn-based game that sees you pit your wits against a number of computer (or human) controlled teams. This is as close to real war as you’re going to get. No wait I’m thinking of Battlefield 3…

Each player starts off with a group of worms and take it in turns to use whichever tools or weapons they have at their disposal to defeat the enemy teams. You move your worms around the randomly generated landscape to find the best position to attack from.

Each weapon has its plus and negative points. Some are affected by weather conditions and others are prone to that thing called gravity. Experienced players soon learn which weapon to use in which circumstance and the winner of the game is the person who has the last worm(s) standing.

I was pleasantly surprised at the high quality of the Android version of the game. The graphics are very crisp, clear and smooth and it has a real ‘solid’ feel to it.

worms android screenshot 2The wacky sound effects are back and the music reflects the type of landscape you are currently playing on. Some of the remarks the worms give you will make you chuckle but you’ll forget about all the laughing when someone unleashes a Granny on you. Yes, the Granny, Sheep and Banana bomb are all present here. In fact, all the main weapons are available in this pocket-sized version of the game.

I found the controls to be very good and responsive. There were quite a few complaints from users on the Market but I think they must just be doing something wrong. I can easily navigate my worms around the landscapes without any issues (other than my own stupidity).

For 59p you can’t really go wrong. It is a shame there is no online play but perhaps this is something Team17 could add in Worms 2…

worms android screenshot 3 worms android screenshot 5

worms android screenshot 1

worms android screenshot 6

69 Second Review – Airport Mania for Android

July 23, 2011

Airport Mania is a time-management sim from Amazon Digital Services.

For just 69p you get yourself a pretty and highly addictive game.

The premise is simple: land, unload and the reload your planes ready for take-off. Some planes need maintenance and some will need refuelling just to add to the chaos that awaits in the later levels.

As you progress and earn more money you can upgrade your airport. Upgrades include more holding bays, faster load/unload times for each gate and even a paint bay so you can strategically change the colour of the selected plane
to increase your multiplier.

The multiplier increases each time you land the plane of the same colour in the same gate. You can also get multipliers for landing planes on the same runway and also for planes that take off from the same runway.

There are 8 stages, or airports, to progress through each with 6,7 or 8 levels in each. You’ve gotta have your wits about you with this game as it soon gets frantic.

This is a great way to kill some time and you’ll definitely have that “just one more go” feeling each time you’ve finished a level.

Highly recommended.

HTC Desire vs HTC Desire S – Benchmarks, browser speed test and more [HD]

June 9, 2011

Hi folks, I’m back with another video today comparing my lovely HTC Desire with my shiny new Desire S. This is to complement the little write-up I did a month or so ago. Let me know what you think!

Next video coming up later in the week is the Plants vs Zombies Android review and walk-through!

LIVE TEST: HTC Desire Mugen Extended Battery 3200mAh Review

April 15, 2011

Mugen Power Battery 3200mAh HTC DesireIt’s the day we’ve all been waiting for. Will the Mugen Power battery make much of a difference when compared to the stock HTC one? Will buying a non-phone-branded battery be the right choice?

As I have previously mentioned I am always very sceptical about non-branded or ‘generic’ batteries which is why I was pleasantly surprised when I was contacted by @MugenBatteries who wanted me to test drive their Desire extended battery. So sure they are of their battery they shipped one over for me to test out and review.

Mugen Extended Battery Back CaseNow the battery is obviously slightly larger than the original battery. It sticks out 5mm from the back of the phone hence it comes with a new back to put on your Desire. This encloses the battery nicely and is the same material as the rest of your Desire – a ‘grippy’ plastic.

After 5 days of patient prepping, the battery is now ready to go through it’s test and I will see how long I can make it last with normal use of my HTC Desire. I have downgraded my Desire from Gingerbread 2.3 back to Froyo 2.2 to make this as fair a test as possible. You may recall in previous tests that I managed to get a full 14 hours out of the battery and still have 34% remaining. Will the 2x+ capacity of the Mugen Power battery really last twice as long?

Let’s find out.

Here’s the setup:

Fully charged at 9am.
Screen: Medium brightness (auto brightness off)
WiFi: ON (Wireless N enabled but will not be used at work as we currently only have 802.11b/g)
Syncing: ON (2 Gmail accounts and FriendStream – see below)
Bluetooth: OFF
GPS: OFF
FriendStream: ON (Twitter updating every 15 minutes and Facebook every 1 hour)
Wallpaper: Live – HTC default
All other settings have been left at the Froyo 2.2 default

To make things easy to compare I will put my previous results in square brackets so you can compare the ‘new’ to ‘old’ battery readings. Remember; the old battery is the stock HTC one.

9:00 – 100% As I put in my Mugen battery into the phone, sweat is pouring off my face. Will it last all day or will I be left stranded by mid-afternoon?

11:00 – 96% [92% in previous test] Already you can see the improvement. I do think however that the ‘initial rundown’ of the battery happens quicker during the first few hours of use so I think we should see it slow down over the rest of the day. The phone has just had general use, the usual music on the way to work, texts and e-mails.

12:00 – 95% [N/A in previous test] Well I’ve only lost a single percent in an hour! Not bad at all! A fair bit of usage too – WordPress and e-mails.

13:00 – 92% [88% in previous test] I’ve been using my phone quite heavily during my lunch hour and have only lost 3% battery which isn’t bad at all. When you compare this to my original battery test running Eclair (I was down to 80% battery at this point) you can already see the benefits of Froyo and the extended battery.

14:00 – 90% [78% in previous test] The battery is still looking pretty healthy. When compared to the stock battery I already have an extra 12% battery left. Go Mugen! Go!

15:00 – 88% [N/A in previous test] Only lost a couple of percent this hour. I must admit I’m getting quite used to the HTC Sense ROM again – I feel like I’m ‘home’. Don’t get me wrong, the Gingerbread ROM I had was nice and speedy but the HTC Sense just feels more ‘solid’.

16:00 – 88% [N/A in previous test] Wow, this isn’t a typo – an hour has passed and I still have 88% remaining in the battery! I’ve used it for a couple of e-mails but nothing else so that might explain it. It’s good that the standby usage is quite low.

17:00 – 86% [60% in previous test] Well this shows it all. I’m up 26% when compared with the original battery. This is looking great and shows you would quite easily survive ‘the day’ without worrying about charging your phone. It’ll be interesting to see the graph of results when I compare the two batteries. I’ll keep updating throughout the night (and more thank likely tomorrow) to keep you updated.

18:00 – 84% [N/A in previous test]

19:00 – 80% [46% in previous test] Well I have nearly 50% more battery with the Mugen in place which is fantastic news. Even though I’ve just done a 20 minute workout with the “Multi Reps” app (which keeps the screen on when in use) you can see I’ve still got plenty of juice left.

20:00 – 79%  [N/A in previous test]

21:00 – 77%  [N/A in previous test] Well, it’s been 12 hours now and my Mugen Extended Battery has only lost 23% of it’s charge. That’s less than a quarter! If my calculations are correct then that means the battery could last up to 48 hours of “constant” use. I say “constant” because obviously the phone has been used during this 12 hour shift. Overnight the phone will not be syncing or being used at all so the drainage should be very little. We’ll see how things are in 12 hours from now… PS – I actually had my GPS (location) active until about an hour ago. Although I hadn’t used Google Maps at all, the GPS may have kicked in from time to time – who knows but it doesn’t seemed to have caused too much of an issue battery-wise.

23:00 – 74% [34% in previous test] OK last update of the night. As you can tell, it’s been a huge success! I’m starting to wonder how long it’ll actually last without a charge. Most the weekend as well? Surely not?!

=======================================

DAY 2

14:00 - Nearly 30 hours online!

09:00 – 69% – Well, 24 hours on and I’ve still got nearly three quarters of the battery remaining. Overnight the phone was left on but all features were turned off. All that was active was the cellular network. So it looks like you’ll lose around 5% of the battery life if the phone is not being used for 9 hours or so – not bad at all.

14:00 – 54% Still more than half my battery remaining and the phone has been on and active for nearly 30 hours – not bad going at all!

23:00 – 34% Well after a fairly decent afternoon’s worth of usage I’ve lost 20% of the battery. I did some video recording, photography and also used the GPS a bit so it’s fair game. It looks like I’m going to get a good 48 hours out of this.

=======================================

DAY 3

09:00 28% – Well I didn’t think I’d see the battery last this long! Let’s see how far it can get me through Sunday. Bearing in mind Mugen recommend not to run the battery ’til it’s flat I will probably take it out at around 5% remaining.

Mugen Battery Test final 118:08 – 5% – Well it’s time to call it a day (or 3?!). The battery has lasted so well today when I really though it would give in. A day spent texting e-mailing and even listening to music and it lasted until the early evening. If I had been anal I could have carried on with battery but used my battery saving tips to extend it as long as possible but no, I thought I’d give the Mugen battery a well earnt rest in my charging dock.

The only niggle I had with the extended battery over the 3 days was when I had the phone on a desk and tried to use the buttons on the bottom of the phone. As the protruding cover makes the phone slightly raised I found using the buttons a bit more difficult. Because they aren’t capacitive like the Nexus One, the phone would tip when I pressed one of them. I tend the use the phone like this if while I’m at work or eating my breakfast but this really isn’t an issue you should be worried of.

Oh and here’s the main proof that my phone was left unplugged and away from power for so long:

mugen standby time

It goes to show that Mugen really do make damn-good batteries.

So, to sum up whether you should buy one of these or not: if you have an HTC Desire – you’d be stupid not to.


You can buy a Mugen Extended 3400mAh battery for your HTC Desire by clicking here.

.

 

[Update] I thought I’d include my Battery Saving Tips video now you’ve read through this article. It’ll show you how to save even more power when using your phone

 

 

 


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